Here’s the list of stuff I read in June and July – this month I have been on comics hiatus due to personal reasons and generally staying busy, so I have a bit of a pile waiting for me whenever I get back to it. In the meantime:

Issues

  • Ms. Marvel #1-4 – For anyone who hasn’t read the new rendition of Ms. Marvel, you’re missing a great series. The main character Kamala is a teenager who writes Avengers fanfiction and deals with the pains of being a minority in both race and religion. This book has been – at least through the part I’ve read it – both fun and warm-hearted. I really enjoy it, and will continue to read it.
  • She-Hulk #1-4 – While the story is the familiar “down on her luck, so here’s a zany cast” kind of tale, the fact that it’s a superheroine who’s going through these dilemmas intensifies how funny it is. It’s lighthearted and quirky, but I don’t like the art. It distracts me enough that I probably won’t read further. Ms. Marvel is also lighthearted and funny, but with the addition of being a bit better written in my opinion (it’s far more complex) as well as featuring art that’s less jarring to my eyes.
  • Iron Fist: The Living Weapon #3 – I was already on the fence about this series after the first issue, but in this one it takes a dive for me. I think I may have gotten another issue or two as I’d had a digital subscription, but I cut it off. Once I catch up, if it doesn’t improve, I will drop this series. This is sad, as I love the character of Iron Fist.
  • The Hood: A Change From Within #1-2 – This independently-created comic is something I backed when it was on Kickstarter. Its story/writing are solid and the art is beautiful. The Hood tells the tale of a young man who lives in the hood and loses a loved one to the violence there. He then decides to take it upon himself to exact vengeance and justice. As of the first two issues, his story has just begun and he is learning the ropes as it were. I look forward to the continuation, as it’s an atypical spin on the archetypical superhero comic.
  • D4VE #5 (end) – The glorious finale of the D4VE series was just as funny and awesome as the rest. I highly recommend it to anyone who likes goofy, oddball sci-fi.
  • Zukahnaut #1-2 – A webcomic now available on Comixology. It’s the story of a big green alien who wants to reclaim his life after having wasted so much of it. Zukah is crazy, and now he’s on Earth. Also, he can make vegetables explode for reasons undisclosed.

Trades

  • Bedlam Vol. 2 – The writing remains enjoyable, but the loss of Riley Rossmo’s art kills me. The new artist seems to be trying to emulate – unsuccessfully – Rossmo’s established style. It’s far too black and thick and sketchy, without some of the sensitivity that Rossmo added. I will continue to read it as I like the story enough to press onward, but every time I read it I wish Rossmo were back on it.
  • Parasyte Vols. 1 & 2 – An older manga series that I’ve had part of for a very long time; I finally purchased the end of the series, but because the last time I read the older volumes was a couple years ago, I’m rereading from the top. There are 8 volumes total. It’s a great sci-fi/horror series that is also incredibly thoughtful and sensitive. It generates a lot of self-reflection.
  • Pacific Rim: Tales From Year Zero – I wasn’t sure what I was anticipating, but this is a book that’s a mishmash of several characters’ backstories. This shed some light on the many elements left out of the movie, but overall as a stand-alone graphic novel it’s unremarkable.
  • Last Day in Vietnam – a classic graphic novel, based on Eisner’s own experiences in Vietnam. Interestingly drawn from the first person with a silent protagonist, in Eisner’s distinct style. Quite a refreshing read given the adherence to a standard comic format as found in most work these days other than the “artsy comics” found primarily among indie creators. I will be reading more Eisner.

In the last two weeks, I’ve read a bunch of comics mostly along a single vein. I did not read some of the things I’d had on the radar, mostly because I’ve been very busy. However, I did get to the following:

  • Conan #37 – 50 (end): I completed the rest of the plain-titled original. There are still several short arcs in this series, but rather than being numbered under the main moniker they have singular names. I’ll get to those eventually, but I’m ready to move on from the barbarian. As before the series is close to Howard’s original stories even though there are a lot of original characters for the comic. I might critique it and say that I wish there was more character development of someone other than Conan himself, but honestly there wasn’t much supporting development in the original stories either. Still, Nestor the Gunderman was given decent treatment and a couple of other characters were also memorable in a series which from the start has always been focused on the hero.
  • Superman Unchained #1-6 (end): I read this because I wanted more Superman stories after the glut of new stuff in my last post. This wasn’t a bad run and I did read the entire arc without growing bored, but I wasn’t wowed by it either. I’ve received recommends for other classic Superman arcs which I will try in the future, but it’s not high on my roster at present as I believe I’ve had enough of this Man of Steel and have shifted to a different theme.
  • Iron Fist: The Living Weapon #2: This was also okay, but like Superman Unchained I find that it was largely forgettable, much to my chagrin. Although I was excited to see Iron Fist back in a solo book again, this run has yet to really seize my attention. I’m not sure whether I will pick up the next issue or not.

I’d intended to finish up the last two trades of American Virgin and read the third Sin City trade, but didn’t have enough time all in one sitting, which is how I prefer to read graphic novels. Those are still on my roster along with Nightwing #30, which I’d preordered as Tom King is one of the writers and is taking over the story. It ushers in a new arc. Tom is/was a podcaster on No Apologies, which is something that I subscribe and listen to. I also happen to like Nightwing as a character but have not been excited about any of the New 52 issues that I’ve read thus far. I’m interested in seeing where Tom goes with it. However, the Forever Evil arc ushers it in and therefore prior to reading Nightwing I want to pick up Forever Evil. Additionally, of the late I have taken to watching Terminator: The Sarah Connor Chronicles while I do yoga or strength training, paint/draw, etc. As a result I have the urge to pick up the Terminator digital comics bundle that I purchased from Dark Horse awhile back. (I will also post about SCC later after I finish season two.)

This month so far I have been reading two specific characters: Conan and Superman. I’d purchased a Conan bundle of issues 0-50 (the entire self-titled run) during the Dark Horse anniversary sale and decided to hack into it.

 

As to the Superman spree, I have a digital subscription for the Superman/Wonder Woman releases as I rather like that particular book. Sadly however it has begun doing the thing that I absolutely loathe about superhero comics: “Continued in Superman #30!” which then says, “Continued in Action Comics #31!” which then says, “Continued in Superman: Doomed #1!” which then says, “Continued in Superman/Wonder Woman #8!” and so on. My biggest gripe is that I like the creative team and the pacing in the Superman/Wonder Woman title. I may or may not care so much about the other creative teams (or the particular writer/artist/editor groupings), so when I am forced to switch from one title to another in order to figure out what happened and why in hell Superman is missing at the start of issue #8, I have to follow a trail of breadcrumbs through all these other stories where there is already some ongoing thread that I don’t follow and have no clue about. What happens is that the pacing and narrative voice switch from author to author and the mood/feel of the art changes the interpretation of the world and characters, leaving me feeling totally out of whack as I book-hop. I HATE it with unmitigated passion. I still read the required pieces, but only because I have pointedly avoided doing so for a number of years and was hoping that perhaps this time I’d have developed a tolerance for it. Nope! I share my account with my fiancée (who is also reading and enjoying Superman/Wonder Woman) and thus I wanted to allow him the option of getting the full story. I don’t know if I’m going to persist in playing hopscotch with my books however. This may force me to drop my subscription if I start missing too much story or if it jacks up the narrative flow too much. I already feel like I was shortchanged with that little romp particularly as I’d read issue #8 of SM/WW before backtracking to see what in hell happened. End rant, begin discussion of comics.

 

Issues

  • Conan #9-36 – I find that the stories that are directly based on Robert E. Howard’s originals are the best as they are by their nature the most character-accurate. I certainly don’t mind the new stories that Kurt Busiek tells, but sometimes although Conan is definitely pretty close to the original characterization, sometimes he seems a little “off” in a way that unseats the particular story just enough to reduce my enjoyment of those particular issues. This is not always the case however, and sometimes I enjoy the comic-original pieces as much as the retelling of Howard’s prose. One thing that I like is that the art team is for the most part rather consistent, but in the newer issues (of the ones I have read this month) there have been more guest artists and changes to the style that I do not like. The quality of the bulk however is still very good and does a decent job of remaining faithful to the spirit of Howard’s world, so I would certainly recommend these to any fan of the character and his adventures.
  • Superman/Wonder Woman #8 – I read this one in an attempt to simply continue the story, but because I was extremely curious as to how in hell the story developed the way it had, I followed the trail through all the other titles to sort it out and was left feeling shortchanged, unsure that it all actually made sense and generally upset that I couldn’t have just stayed with the title and creative team I’d been enjoying so much. The actual content of this issue was just as awesome as the prior issues, however. In particular I loved the changes to Superman’s personality due to Doomsday. I really hope that there won’t be too many breadcrumb trails in the future because I feel the story is better told with the same team that’s been building it to date in this title.
  • Superman #30 – Part of the breadcrumb trail leading into Superman/Wonder Woman #8. This was the least memorable for me of the random issues in the story.
  • Superman: Doomed #1 – Part of the breadcrumb trail leading into Superman/Wonder Woman #8. This wasn’t bad, but it wasn’t as exciting for me as SM/WW.
  • Action Comics #30-31 – Part of the breadcrumb trail leading into Superman/Wonder Woman #8. Issue 30 is actually the prequel to the Doomsday arc. The team on this one is likeable, so I may actually go back and fill in the missing issues from this title. I still much prefer Superman/Wonder Woman.
  • Batman/Superman #1 – Because I’d read all these other Superman stories and had this one in my “to read” list, I opened this one up too. The interesting art style is what initially caught my eye, though Jae Lee moved on from this series after only a few issues. I will likely continue to read it as I usually enjoy the interactions between these two characters. It’s not the highest on the priority list however.

 

What I plan to read during the rest of the month: the rest of the Conan run and to continue my trend, Sin City trade #3. If I have time for more, Iron Fist #2 and American Virgin trades #3-4 to finish that series out. I’m also interested in reading Superman: Unchained. I’m presently most excited about Superman when it comes to comics thanks to SM/WW. It has been so enjoyable for me that it actually rekindled my ancient love of that character (who was my first superhero and fictional character crush) and also caused me to finally like Wonder Woman for the first time. I have attempted to read her in the past and just have never picked up the right book. I watched the old TV show as a kid and tried various random issues as well as the Jodi Picoult run a few years back. I love Picoult’s novel The Tenth Circle so I thought that she may be able to translate over to comics for me, but none of the things I’ve ever seen Wonder Woman in stuck to me. Superman/Wonder Woman has changed that at long last, and so after I glut myself on Superman I want to ask around for recommends on good Wonder Woman books.

On Friday I posted a list of comics I’ve read this month with a bit of info on my reaction to each. Well, I did a lot more reading in the last few days in my attempts to unwind around the various projects and work I’ve been mired in.

Issues

  • Avatar #1 – I’d finally dusted off my Dark Horse app on my tablet and decided to poke around. This was a freebie, and unlike seemingly everyone else in the world I have never watched Avatar. It wasn’t bad, but nothing caught my attention either.
  • Conan the Cimmerian #0 – Anyone who’s read other posts on this blog will understand that I have a history with Conan. I’ve read the complete collection of original stories by Robert E. Howard and own all the movies. However, I’ve never read the comics. I was legitimately surprised with how faithful they have been to the source material. This particular issue did not catch my eye as much as Conan #0, but I fully intend to read all of the Conan comics at length. This issue was good…but Conan #0 was slightly better.
  • Conan #0-8 – Rather conveniently Dark Horse ran a sale this weekend on digital comics. After reading #0 I opted to buy the entire run of Conan, and have been chipping away at it. As I said above, I’ll be reading all of the various runs in time.
  • Ghost: In the Smoke and Din #0 – This was a freebie that also caused me to purchase the rest of the run. I was curious enough to get the one bundle. If I like it enough, I will start reading the regular Ghost series.
  • Stray Bullets #1-4 – These were well-written and fun in a dark way. Starting from different points, each story ties into the others in some way via common characters. I’d like to continue reading this at length.
  • The Darkness #1 – I’ve attempted to read The Darkness and Witchblade and like them several times over the years, literally since I first saw them in the comic store back when I was in high school. I have just never liked the stories or characters although I like the artwork. I read this again to see if I might like it now as it’s been awhile since my last attempt, but no dice. Comixology was running a sale on this series so I thought I’d see if I wanted to purchase some. Glad I bought Conan and Ghost instead.
  • Ms. Marvel Infinite Comics #1 – A freebie that I read because I am interested in the current run of the main title comic for this character. I will probably pick up a few issues of Ms. Marvel sometime next month.

Trades

  • Saga #3 – In which every character falls in love in exactly 2.5 seconds. Seriously, what the hell? This series is fairly fun and I do enjoy the artwork, but I feel that it’s overrated. So many people respond to any mention of this title with, “It’s SOOOOOOO good!” Good lord, this is not a masterwork. Breathe! I will keep reading it, but I’m apprehensive that it’s going to fall apart like Y: The Last Man did as it approached the end. Note that I loved the start of that series, but it lost me somewhere.
  • American Virgin #1-2 – This is a great series. I have the other two trades on my “to read” pile. I’ve been rather enjoying it.
  • Sin City #2 – It’s awesome. I love returning to these books to observe the minimalist art and the particular style of narration.

It’s been awhile since I’ve used this blog for anything, so I felt like I should get back on it. Here’s a list of the comics I’ve read recently:

Issues:

  • Kinski #1 –  Got this as a freebie during some promo or another. Not sure why the dude is so obsessed with the dog. Didn’t pique my interest.
  • Iron Fist: The Living Weapon #1 – In which Danny Rand transformed into Batman. I love Kaare’s color use and layouts, and the story is solid. Although I do like my dark and gritty stuff I actually feel kind of jaded about this take on the character, but I respect Kaare’s skills enough to keep reading.
  • Ghost Rider #1-2 – Picked up physical copies on a recommend from my friend Jake at 8th Dimension Comics & Games. I can see that it will be a fun take, and although at first the art was a bit off-putting to me I think it really works with the style of the story. It didn’t really tickle my pickle though, so I don’t know that I will keep up with it. Maybe when it’s a trade.
  • Superman/Wonder Woman #1-7 – Picked up after listening to Darrell talk about it consistently on No Apologies Podcast. Bought issue 1, liked it, bought issue 2. Read issue 2, liked it, bought all the rest of the issues. I have to agree with him that this is one of my favorite current comics.
  • Aesop’s Ark #1-3 – A charming tale of the stories the animals on the Ark tell each other to pass the time. The art and lettering are all done by hand in pencil (which I love as my own comic is drawn and lettered by hand), by an artist who is a children’s book illustrator. Each issue is short, but very good. I will be following its releases.
  • D4VE #4 – I got the first issue as a promo freebie, and liked it enough to keep up with it. It’s a 5-part mini, and issue 5 isn’t out yet. Very entertaining and funny.
  • Tiny Titans #1 – A collection of jokes poking fun at the Teen Titans. Very funny if you like that team. I’ll be getting more in the future and probably keeping current with it.
  • RoboCop: Last Stand #1 – Didn’t really catch my fancy, but I gave it a shot.
  • Pretty Deadly #1 – Despite the hype this didn’t really catch my attention either.
  • We Kill Monsters #1 – This kind of perked me up some. I’m somewhat interested but not chomping at the bit for more. Like Ghost Rider, I may read more of this in a collected volume at some later point.

Trades:

  • Twisted Dark #1 – This is right up my alley insofar as the horror-type stuff I read is concerned. Well-written and illustrated by a variety of artists, this is a collection of stories that seem innocent enough at first, but always have – you guessed it – a dark twist at the end. I’ll be getting more of these to catch up to the current publication.

 

I also had a chance to use the Marvel AR app on Iron Fist and Ghost Rider. It’s kind of neat, but not so exciting that I’m amazingly jazzed. It also requires you to scan a page of the comic (meaning either you have a physical copy or open the digital version on a computer, I guess, and scan it with your phone/tablet). It also only has the info saved to it for the most recent comics, so if you are just now reading AR comics you have to go visit the website to see the extras.

Grayson: Earth One

Posted: 2013.07.09 in YouTube

Grayson: Earth One

We interrupt your regularly scheduled reviews in order to share some important (to me) news:

Hisonni Johnson is directing/producing a fan film series based on one of my absolute favorite superheroes, Nightwing (Dick Grayson). In this interesting re-imagining, his former domino mask is replaced by smudgy black eye makeup and he wears black leather. Why? Because he’s a ROCKSTAR. If the fact that this is Nightwing and he’s now reforged as a musician weren’t reason enough for this to catch my attention, the fact that the directing is wonderful would certainly do it. The first episode is well-paced. There is no confusion as to what is happening (though intrigue as to why, of course) and the main characters (protagonists and antagonists alike) are memorable/striking in look and behavior. The episode has a strong sense of mood due to lighting, music and Richard’s overall disposition (thanks to the combination of Hisonni’s vision/direction and Stephen McCain’s acting).

Stephen McCain is an Olympic gymnast and is, furthermore, a capable and convincing actor (this is always an important distinction to make). I have been sufficiently impressed. In the pilot episode you’ll also see Batman briefly, Barbara Gordon (who is a badass and will eventually become Batgirl), and Helena Bertinelli (Huntress).

Curious? The pilot is up on YouTube, and linked below. There’s also currently an Indiegogo campaign going on — make a donation to the cause! I’d LOVE to see this funded! I am also interested in checking out more of Hisonni’s work.

A note about the music: In the first scene which features Nightwing/Richard, he is singing in a club. The song used is Broken by Serpent Underground. You can help the band out by voting to get them on the Rockstar UPROAR tour here! Please do so! I bought the album Broken is on after watching episode 1 of Grayson: Earth One.

I am finally able to play Resident Evil 6 as it was just released on Steam a few days ago. I was looking forward to it primarily because I prefer Leon to the rest of cast. So far I’ve played the Prelude and Chapter 1 of his campaign. As I haven’t played too far into it (I’ve been busy with other things and just playing a bit here and there) I can’t give any real in-depth thoughts, but I will talk in this entry about my initial reactions.

The first thing to grab me was the stark darkness of the visuals, and the strong lighting elements. Although it’s very cinematic by default via all the cutscenes, the feel of the game itself is visually striking with a distinct artistry to it that I appreciate to such a degree that I think in time I will end up painting fan art of the series for the first time ever due to the effective use of light and other elements to elicit the particular mood. As I haven’t tended towards generating much fan art in the past 6~8 years (Plants vs Zombies REBOOT in the early part of last year and being revived currently is the only fan art in recent history), this is a Big Deal.

The initial settings for the prelude and first chapter of Leon’s story are throwbacks to Resident Evil and Resident Evil 2: a mansion and a city gone mad. The way the enemies move is immediately noticeable as more zombie-like than in Resident Evil 4 or 5, again much more like the first games in the series. Adding the dramatic/cinematic music to this makes the whole thing feel like a chaotic action/horror movie that you get to play through. And indeed, the gameplay has been extremely linear with less room to explore than in 4 or 5. While this isn’t too much of an issue on this first play-through, I can see how the linearity would adversely affect replay value. However, replay is a long way off for me as there are 3 additional campaigns to roll through as well as the Mercenaries, Mercenaries No Mercy, and the other extra modes (Agent Hunt, Onslaught, etc) for me to play with before I even think of starting a campaign over again.

Addressing co-op, Slade just bought the game on Steam. I have co-oped yet, but it will occur in the near future. One thing I will say however is that I am IMMENSELY glad that while the PC version of the game still requires an additional login, it does NOT go through Windows Live the way Resident Evil 5 does. This is always a plus in my book as GFWL is a nightmare. Instead it goes through a specific Capcom login for residentevil.net, a website devoted solely to Resident Evil 6 which has a few things to do and look at: world records; online events (none so far but I think they’re in the works); forums; stat charts; unlockables (costumes for the characters in-game, wallpapers and icons etc for the site); dioramas where you purchase figures and settings and create scenes. The site seems to still be in the works, but has a nice presentation and is fun in and of itself for me to just log in and poke around. The first thing I intend to use my points for will be the pirate costume for Leon.

As regards the gameplay itself, there have been some new additions to the repertoire: you can move while shooting for example. Additionally, there is a whole new set of melee moves that is separate from your weapon (though finishing melee moves change depending on your gun/knife). There are also finishing moves that involve utilizing your surroundings and/or whatever the enemy is carrying or has stuck in its body. You can also become downed yet attack and catch a second wind to revive yourself if your partner can’t come to your aid (although I haven’t done this yet there is an achievement for it). Several of the elements are more strongly co-op survival horror similar to Left 4 Dead.

As to the enemies, there are types of zombies that correlate to Special Infected from L4D2 either in their appearance or function, though thankfully they are not Xerox copies. In either case this of course facilitates the special Steam-only L4D2/Resident Evil 6 mash-up and makes me wonder if such was the plan all along (conspiracy theory style!) or if it was just Capcom borrowing what works from relevant games (the likely answer). Honestly though I can just imagine the crazy conversation between Valve and Capcom once Valve saw that they ripped these tropes from L4D (which rips off Killing Floor, thus the spiral continues)…

“So we totally jacked your Special Infected with slight alterations. U mad, bro? Don’t be, ’cause you can totally cash in too. Howzabout we throw your renders into our game? People will totally buy it and the programming will be cake since we ripped your enemies and all. You can promote your Workshop too and make the FANS create the skins for the main cast of OUR game. Just think of it! Total WIN, bro!”

About the story so far…well, let me first explain some things about my responses to 4 and 5 as I feel that is important to my response about 6.

I enjoyed Resident Evil 4’s story as it was a sort of total derailing and kind of left field in a good way. It introduced Las Plagas and threw its cultivation in with a crazy cult which somehow managed to kidnap the President’s daughter (?! Not sure how that happened but okay, we’ll roll with it). What was awesome about this for me was that the setting was totally different than prior installments (at least until the end segment on the island); the enemies didn’t act like regular zombies and as the game progressed were more advanced and had armor and weapons of their own; the creepy cult was not creepy in a zealous way (i.e. there isn’t some “I WORSHIP THEE OH GOD OF MINE”) but rather just as a front for the testing and so forth; and finally Leon was so sarcastic and entertaining that he amused me more than the other main characters in the series. He more or less just acted like the whole thing was old hat (which it was after the Raccoon City incident) and even went back and forth with Salazar in a playful, retarded fashion the way teenage boys insult each other. While this meant that the game was more light-hearted than it really should have been, it charmed me between the action-style mechanics and the sheer fun of the various enemies, settings and situations. I have to admit that while this installment is a step away from survival horror, I was nonetheless constantly making the D: face and getting creeped out by the enemies. I remember distinctly several moments of “oh sh**—!”: the first time you encounter a chainsaw zombie in town and when you fight Chief Mendez and he turns into a scorpion-like monster for example – those were perhaps the two strongest memories for me.

Resident Evil 5 is even less like survival horror, but is a really fun game to co-op. I must admit that the story was really stupid in my opinion, and furthermore I wasn’t interested in the characters. The character highlight for me was the first fight with Wesker when he constantly condescends to Chris (whom I’m not fond of). I couldn’t really follow how the hell we got to some of the locations (a Mayan-like temple ruin? What is this, Indiana Jones? Tomb Raider?), but all the same it was fun. There were parts particularly in the beginning that were just really fun to play – and even more fun to play sequentially without taking a break. The pacing was great for the first bit in particular. I loved fighting through town only to have a crazy car chase, then to fight El Gigante (where’d he come from?!). The latter half was less interesting to play through but still fun to a degree. The final fight was both irritating (the environment) and then ridiculously easy (actually fighting Wesker). Returning to the story bit, Excella didn’t interest me (why does the head of Tricell look like a Russian Bond girl?), Jill’s return was predictable, and Wesker ranting about becoming a god was rather trite. And who was that weasly blonde guy with the overdone accent and white suit again? He was stupid and served little purpose. Mendez was a better “mid boss” by far, and Salazar had way more personality than Excella. Resident Evil 5 is one of the EXTREMELY rare instances where I don’t care about any of the characters, think the story is stupid yet can still enjoy the game due to the mechanics and pacing. The only part in the whole game that entertained me to any great degree was during the first fight with Wesker: Chris grabs Wesker and says, “I am SICK of your BULLSHIT!” and stabs him in the neck with the serum that will allegedly poison him. I would replay that fight countless more times just to watch/hear that again. I was severely entertained by that one line.

Now as regards Resident Evil 6, with as few expectations about the story as I have at this juncture thanks to the crap I had to sit through during 5’s cinematics, there’s little it can do to screw it up worse as my bar is set very low having just come off of a fresh play-through of 5 with my sister (thanks for sitting through that, sis, at least the co-op was fun if you can ignore the retardation of the story).

The first thing that I noticed when I started it up is Leon’s completely shell-shocked reaction to the situation escalating around him. He’s suffering some strong post-traumatic stress disorder, and while he’s still functional he’s also very sober and weathered. He looks notably older than he did in 4, and has not been sarcastic or cocky at any point during the prelude and first chapter of his campaign. While I know that 6 chronologically is years after 4, I suppose part of what I mean is that he overall has matured further from his last appearance. I really like this aspect though, because he’s been sobered up quite a bit over the course of his two CG movies and now in his current grave situation.

I find the hints of romance with Helena to be pretty entertaining in that “forced romance” facepalm sort of way – I wonder what Ada will think whenever she makes her usual convenient appearance. Ada was after all Leon’s first predestined “I must fall in love with you for no viable reason because the plot demands it” object of affection. At least with Helena you can chalk up the attraction to being pitted against dire circumstances which they must face side by side kind of thing. She doesn’t have a lot of personality to my mind as of this juncture though and thus as much as I’d like to have a female character to identify with, she just hasn’t captured my attention and has been set up as the suffering, formerly sinful heroine. This was already done before in 4 via Luis Sera, but at least Luis had a bit more personality regardless of whether or not you liked that particular character. Perhaps (hopefully) when I play the Jake/Sherry campaign I will take a liking to Sherry, as I’ve never been interested in Ada’s character either.

So far I still can’t see what is going on insofar as the overall plot of 6. That is, everything went to hell but I don’t know who unleashed this particular outbreak. There’s only so many times the same trick will be effective though so I hope that there’s a quasi-interesting plot behind it. However, it’s a Capcom game and in particular a game in this specific series that follows 5’s inanity, so I’m not really hoping for much. It’s a nice visual and aural showing of the Resident Evil line though, and I’m sure the co-op will be a lot of fun when I get the chance. As long as I have those things I will enjoy the game even if there are several other failings. I already know that via my experiences with Resident Evil 5.

Today I’d like to begin a “miniseries” about various media that strongly influenced my development as a person. While of course my environment, friends, personal disposition and parents all have the strongest impact on my formative years, I can’t ignore the connections to the entertainment industry. In reflecting on the main points of various games, movies and books I find that so many of these messages became my own anthems. I will begin this discussion with a pair of video games originally released in 1992 and 1994 respectively for the Sega CD: LUNAR: The Silver Star and LUNAR: Eternal Blue. They were remade for the Sega Saturn in Japan, and my fandom was the sole reason I bought the Saturn console. Much to my dismay, due to the untimely death of the Saturn’s market in America the games were ported to the Sony Playstation instead. Predictably, I acquired a Playstation in order to play the remakes. In fact, I love this game so much that I also purchased import copies of the Saturn versions in Japanese, and followed a few of the spin-offs and further remakes such as LUNAR Legend for the Gameboy Advance. Although the later remakes flesh out a few points that were never brushed upon in the other versions, my favorite renditions were the remakes released on the Saturn/Playstation as I feel these consoles were better capable of handling the ambitions of the studio.

LUNAR and LUNAR 2 are not revolutionary in gameplay by any stretch of the imagination. While these two games were some of the first RPGs I can think of that actually directly connected the first game and its sequel (including overlap of a couple of characters who reappear in Eternal Blue), they don’t challenge the traditional style of the JRPG. They don’t do all that much with the gameplay that adds breadth to the genre – in fact the only thing I can think of is that in LUNAR 2, your baby dragon companion, Ruby, will randomly attack enemies to finish them off if their health is low enough and sometimes revive fallen party members. But the play was hardly the draw in my book. The story – and the mode in which it is told – is the reason this game is so important to me. I will get back to that in a bit, though.

While the characters are not terribly multifaceted (other than Ghaleon, but I can’t describe the layers of his psyche without ruining part of the story), there were some archetypes that really spoke to mini-me. As an independent female, I was constantly searching for female characters in all forms of media to look up to. Sadly, I rarely found any strong women who were consistently so. Most frequently, even if there was an independent female character she would either mellow out over time and become less potent, or suddenly lose all power in supplication to whoever the male lead was. This frustrated little me to no small degree, and so when I saw the female characters in LUNAR and LUNAR 2 I was vindicated.

In The Silver Star, Luna is incredibly sweet, but short-tempered and fiery; Jessica is fiercely independent, forthright, and physically one of your strongest party members despite being a soft-hearted priestess and daddy’s girl; Mia is the most powerful mage short of Ghaleon, despite being physically and emotionally fragile and in fact steps up when the situation requires it, showing an inner core of iron will that even she was unaware she possessed. The women in fact rouse the men of the party to action when they are discouraged by seeming defeat at one point during the game, inspiring them through their disappointment, anger, and personally fiercer determination to get it in gear and never stop pressing forward. They are the ones who talk sense into the males and bring them back to the party.

In Eternal Blue, Lucia is naïve and torn between duty and her heart, but ultimately finds faith in her friends and her love beyond all else, gambling the fate of the world on her trust; Jean, a free-willed dancer, faces her dark past and overcomes it, turning it into a strength that she wields to save her friends and the world as a whole; Lemina shows a side of herself that’s hidden beneath her extroverted, forceful, materialistic businesswoman nature – one that is simultaneously fiery and sensitive, loyal to her friends and wholly devoted to the resurrection of her legacy as the descendant of Mia (from the original game): the Magic Guild of Vane.

Little Jala was entirely enamored of these characters. I saw many facets of myself in them, related very strongly to them, and responded to the game’s story overall with a strength that caused me to laugh and cry with the characters as the story progressed. I was drawn into the LUNAR universe at a time when my family was scattered and had moved to a new place, thus also separating me from my friends. I was alone and I clung to these games, playing them over and over again. Their positive messages of determination, faith, empowerment and love stuck with me. I would even say that my inborn optimistic streak was cultivated and kept alive despite the challenges I faced,  because of these games.

LUNAR and LUNAR 2 feature the same basic sprites you can find in any 16-bit RPG. The designs of the overworld maps and battles are nothing to write home about – but then again, given the storytelling mode of these games, the hardware itself probably couldn’t handle the graphical overload. The Sega CD had definite limitations as one of the first CD-based consoles, but even so Game Arts and Studio Alex were ambitious with the LUNAR titles, incorporating vast amounts of spoken dialogue and animated cut scenes. The remakes on the Saturn/Playstation further expanded these methods of storytelling, with literally hours of animation and dialogue throughout. The LUNAR games were the first I’d played with that much animation and that much spoken dialogue in an otherwise traditional JRPG. The frequency of these cut scenes eventually became the norm for most video games on the market, but at that time it was frankly a new concept as it turned the game into a movie that you interacted with and played through. The otherwise dull graphics are livened by the voices and the animated sequences, which are gorgeously done.

The music, composed by Hiroyuki Iwadare, is simply marvelous. The female lead of the first game, Luna, is a songstress whose voice summons powerful magic and thus she has a few scenes where she sings; in the second game, Lucia, who is related in specific ways to Luna, also has a few moments where she, too, sings, likely due to that tie. This adds a personal touch to the themes, as the songs reflect what these characters feel and think. The instrumental tracks however do a splendid job of carrying the weight of each emotion as it plays out on screen and during battle. The mood is well understood, and the music alone would often rally my heart with its stirring drums or bring tears welling up in my eyes from the mournful piano tracks. These soundtracks remain some of the video game music that I listen to with the greatest frequency. I never tire of them.

One facet that really caused a stir within me was a horrible little trick Game Arts/Studio Alex played with LUNAR: Eternal Blue. That is, you fight the epic battle to save the world at the end of the game, and there is a cut scene and the credits roll. But the ending isn’t exactly what I’d hoped for, and thus it left little Jala severely depressed upon initial completion. I was so depressed in fact that it was a week before I could even pick up my controller again, and despondently I went to beat the game a second time and re-watch that dissatisfactory ending. To my complete shock, on the main game screen I saw a new option: EPILOGUE. WHAT! Little Jala was beside herself! The epilogue to the second game (not a dynamic of the first, as you might conjecture) added a bit more gameplay, as well as a more acceptable ending. It totally faked me out, though, and made me miserable for a short time before I discovered what was really going on. This was the only game in my life that had ever pulled a trick like that on me.

As to the story, it is hard to go into any great detail without completely spoiling it for any potential new players. I will therefore be as general as possible.

The characters face predictably immense odds and must save the world, just like every other JRPG. However, there is an unshakeable faith that the main characters, Alex and Hiro, both have that forms the anthem of the games: that of the power of humanity. Ghaleon from LUNAR and Lucia from LUNAR 2 both place little faith in the power of the human spirit, because humans are short-lived and generally weak in the broader scope of things. Yet in both games, it is the strength of heart that these seemingly weak creatures possess – their unstoppable drive as short-lived beings – that wins the day. I don’t recall the original Sega CD versions as being overly preachy about the notion, but I do recognize that the Saturn/Playstation remakes do get preachy about it to grind the point home. However, by the time I played the remakes the notions were already firmly planted in my head and thus I wasn’t bothered by this at all. The games call into question the virtues of power and immortality, things that many people blindly desire. The decisions made during the game by some of the characters who wield power and/or possess immortality were interesting to my adolescent self.

When the games were brought to America they were published by Working Designs, headed by Victor Ireland. Now, Ireland and his crew took a fairly serious game and infused American pop culture of the time into it as well as several humorous bits in town interactions, despite immense criticism. I have to say though that Working Designs was phenomenal at localization, and I can’t imagine these games without Ireland’s touch. The English-language strategy guides – also written by Working Designs – retain the same humor found in the game itself and thus are consistent companion pieces. The voice acting is also wonderful, with my favorite being John Truitt. Truitt’s version of Ghaleon was very different from the Japanese seiyuu – in Japan Ghaleon has an authoritative, masculine, deep tone dripping with confidence; in America, his voice is extremely condescending, slightly nasal, and of considerably higher pitch, dripping with sarcasm. Any belief others may have that I am a purist due to my tendency of preferring the original version of imported games/movies/etc is entirely crushed by my preference for the American spin on these games despite also playing the Japanese versions during that same era of my life. It’s not that, for example, the Japanese voices are bad (at all!) – Akira Ishida plays Alex, and I simply adore him – but despite the changes the face of the games took the ports are still splendid. Another little “Easter egg” WD added was the inclusion of hilarious outtakes from the voice acting sessions at the end of the credits in LUNAR: Eternal Blue.

Another note about Working Designs: their presentation of the games when they ported the remakes to the Playstation was phenomenal. They included a whole box of omake (“extras”) for LUNAR: Eternal Blue Complete such as paper standees; a cloth map; a soundtrack; a hardbound, full-color manual; and best of all, a solid metal replica of Lucia’s pendant. This pendant was actually the reason why I bonded with my friend Ben, whom I met in college. He was a friend of a friend, and when I said hi and took a look at him I recognized the necklace he had on as Lucia’s pendant. We became friends over shared fandom. 🙂 The strategy guides released by WD for the remakes were equally awesome, particularly for the sequel. So, although they took forever to finish porting the games with release dates always being pushed back and although people criticized them for their little embellishments to the game’s script, I loved what they produced.

I have digital copies of the radio dramas that came out during that era for these games – at least, as many of them as I could find – as well as several comics, art books and even light novels (in Japanese mind you, which I’ve translated bits of and read as much as I can). Whatever it is that I could locate. My fandom for these games is ridiculous. Not as ridiculous as some wholly obsessed fans, I know, and I’m not going to get into a war about who the bigger fan is because I don’t frankly care, but for my particular “nerd level” I’m extremely dedicated to LUNAR.

Sadly the various spin-offs have never caught my attention, and the series seemed to disintegrate at a certain point. The remake of the first game on the GBA, LUNAR Legend, was a cute revamp but for any new player I would strongly recommend the Saturn/Playstation versions as they more fully express all that these games are, and the direction that Game Arts and Studio Alex were going with them.

LUNAR and its sequel will not seem quite as magical to the rest of the world, I know. But I do not hesitate at all to state that they helped to shape the person that I am today. If you play these games, you will find echoes of my personality reverberating through the characters and story as they infused me with myriad little tidbits that I wasn’t even aware I was soaking up at that time. LUNAR and LUNAR 2 were two of the most influential bits of entertainment to seep into my psyche as I developed as a human being, and thus no matter what these games hold special places in my heart and memory.

To end this entry, here are some fun facts:

  • LUNAR: The Silver Star was the first game I ever bought a strategy guide for, mostly because I wanted to fully explore the game more than I’d ever desired of any prior game.
  • LUNAR: Eternal Blue was the first game I ever pre-ordered.
  • LUNAR: Eternal Blue was the first game I bought merchandise for (games back then didn’t really spawn the whole chain of merch that they do these days). There was a watch with the LUNAR 2 cover showing Hiro, Ruby and Lucia backed by space and the Blue Star. I coveted this watch ridiculously and practically begged my mom to help me get it. She did. I still have the watch.
  • Working Designs was the first game publisher that I consciously followed. On faith that they published good games, I would buy titles simply because they were released by this company.
  • A few years back, I came across Victor Ireland (head of now-defunct Working Designs) selling some WD promo stuff on eBay. I shot him an email and we had a little back-and-forth conversation. This was super awesome. He’s a great guy, and was very kind to oblige an old fan. 😉
  • The LUNAR games were the first I purchased soundtracks for.
  • The LUNAR games were the first import games I bought.
  • The LUNAR games were the first games I bought comics for, let alone import books for.
  • The LUNAR radio dramas were my first experience with radio dramas overall.
  • My first serious game fandom was for the Shining Force games (already previously discussed on this blog). Although I certainly love them to this day with ardent strength, they did not affect my development as a human being whatsoever. They were just good, fun games that I really enjoyed playing. My second serious fandom (for LUNAR) remains my strongest game fandom to this day.

Framed Ink is a short book about narrative art, predominantly as regards storyboarding for film but also briefly touching on graphic novels. It’s a good book to flip through if you haven’t ever studied narrative art before, and if you have it is a succinct and visually intensive review. It reads quickly and gets to the point, focusing on the compositional elements of each still as well as on the movement of the camera throughout the sequence.

In my particular case, I enjoyed its brevity as I used it as a review of things I’d studied previously and thus I didn’t need all the “fluff.” However, if you’re looking for this to teach you how to draw narrative art, you’re better off getting a different book. Framed Ink gives you a few pointers, but it’s definitely not a “how to.”  The author’s purpose is to convey some basics of developing emotive compositions through what you do and do not draw or emphasize; lighting; camera work; etc but does not delve into too much detail as the author presumes that you are already working in the field on some level and are simply seeking to heighten your awareness of how you may better convey the story you are telling with your art. By the same token though, if you are already working in the field I don’t think this book is going to present you with anything groundbreaking or new. It lists some good tips to be sure, but if you’re already constantly working on storyboards and/or graphic novels you will naturally already employ the techniques mentioned. This book may suggest something to you in such a way that you wish to further explore that particular element, but overall I wouldn’t consider this to be “required reading” the same way I consider the books by James Gurney.

It was worth the time it took to read (which wasn’t long at all), and it will remain on my shelf as a reference to flip through, but I also definitely could have survived without it. You may wish to preview this book on Amazon to see if it’s right for you – if you’re newer to the art style this may be very valuable to you.

Prometheus

Posted: 2012.06.30 in Movies

To put it succinctly, my response was: “What…the HELL…was that?!”

I’ll back up and explain.

According to the information listed on Wikipedia, this movie was set in the same universe as Alien, but takes place before the first movie. It is not, however, a direct prequel. Ridley Scott, the director, stated that they may make a sequel to Prometheus but in order to tie straight into the original Alien, a third movie would be needed. The ending of Prometheus very clearly does set itself up for a Part Two, but unfortunately I doubt I’ll want to go watch it in the theater.

First though, I’ll talk about the good. The soundtrack, although not riveting or memorable, gets the job done. The special effects are beautiful. It’s a pretty movie. The actors do the job and I believe were well cast. Ridley Scott’s directing is also just fine. The pacing of the movie is similar to the way Alien is paced: slow at first, with a spiral of more and more action near the end.

However, my big issue with the movie is the writing. While there are many nods to Alien interspersed throughout the film both in lines of dialogue and situations, the writers throw so many different things at the viewer without ever explaining anything. Meanwhile, the bits of story that viewers should be able to pick up on and assume on their own are very clearly explained in the dialogue, sometimes more than once or for longer than is really necessary. While there is of course the intention of making a sequel, the sheer number of “WTF was that all about” moments and ridiculous happenings just made me shake my head in puzzlement.

It’s not suspenseful. It’s not scary. It’s not action-packed even at the end when a lot of things are happening. If you just like the Alien universe, don’t think about much when you watch movies or just have lower standards than me for your entertainment, then you’ll enjoy this film. It’s pretty. But that’s about all I can say for it. Although I like Ridley Scott movies, I didn’t care for this one. I feel like I need to go watch Alien to cleanse myself of the retardation that sapped my Friday evening.

Now for those who want specifics and don’t mind spoilers, I’ll explain further…

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